This kemu (game) is a large team game played between two teams, kioma and taniwha on a large circular field. It is played in four quarters or two halves, and teams alternate roles of KIOMA and TANIWHA at half- or quarter-time. It is based on the legend of Rahitutakahina and the rescue of his wife Tiarakurapakewai, where they invented the game as a way to resolve disputes peacefully.
OBJECTIVE OF THE GAME
Have fun and outscore the opposition. KIOMA score by touching pou/s with the KI (for potential points) then running the KI through TE ROTO and placing it down in PAWERO to convert pou touches into points. Taniwha score by hitting the tupu with the KI, both teams attempt to stop the other team scoring.
Ki o Rahi is played on a circular field with concentric circles. The size of the field varies depending on the amount of players, level of fitness, and the type of rules being played.
Kioma can go into te marama, te ao, pawero and use te ara only to get into and out of the pawero to help attack or defend and run through te roto to covert pou touches into points on the board.
- SPONSORED -
Taniwha can go into te roto and te ao zones only.
- 1 tupu (central target) approx 40 gallon drum or rubbish bin
- 7 pou
- Ki, woven flax ball, normal ball, rocks, rolled up jersey or anything
- Field marking
- Play is started from te Marama, with Kioma throw or kick the ki to a teammate in Pawero area.
- They attempt to pass the ki to teammate who touches a pou (for a potential point) then can touch more pou to accumulate more potential points or run it through te roto, then place the ki on or over the Pawero line to convert all pou touches into points on the board (this is the only time they can enter te roto).
- Kioma can not go through or over te ara to score.
- If a kioma player is “tagged” in te roto while trying to score it is a hand over, if they run into te roto and run or pass the ki back out with out being touch they retain possession but the pou touches are recounted.
- Kioma scores and play restarts with a kick off from te marama.
- Out of bounds, last team in possession hand over to other team.
- Taniwha scores by hitting the tupu with the ki and play carries on.
- Jump shots may be allowed if the taniwha player jumps from te roto and releases the ki before landing in Pawero, they must leave immediattely and not affect play or Kioma gain possession.
- Players in possession must be moving or they have 3-5 seconds to pass or shot or hand it over.
- Players can not enter te ara, unless they are kioma moving between pawero and te ao.
- Players may get the ki from other zones as long as part of their body stays in their legal zone. Taniwha may take jump shots at the tupu as long as the ball is released before they touch the ground. Some Iwi play no entering other zones or penalties may occur. This is called the Turangawaewae rule.
Come on whanau, give it a go!