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	<title>Comments on: Astro Boy</title>
	<atom:link href="http://salient.org.nz/arts/film/astro-boy/feed" rel="self" type="application/rss+xml" />
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		<title>By: smackdown</title>
		<link>http://salient.org.nz/arts/film/astro-boy#comment-388547</link>
		<dc:creator>smackdown</dc:creator>
		<pubDate>Fri, 05 Feb 2010 01:10:38 +0000</pubDate>
		<guid isPermaLink="false">http://www.salient.org.nz/?p=13249#comment-388547</guid>
		<description>look at this photograph 

every time it makes me laugh</description>
		<content:encoded><![CDATA[<p>look at this photograph </p>
<p>every time it makes me laugh</p>
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		<title>By: Joey Pottr</title>
		<link>http://salient.org.nz/arts/film/astro-boy#comment-388545</link>
		<dc:creator>Joey Pottr</dc:creator>
		<pubDate>Fri, 05 Feb 2010 00:23:42 +0000</pubDate>
		<guid isPermaLink="false">http://www.salient.org.nz/?p=13249#comment-388545</guid>
		<description>Who the fuck are you?</description>
		<content:encoded><![CDATA[<p>Who the fuck are you?</p>
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		<title>By: Adam G</title>
		<link>http://salient.org.nz/arts/film/astro-boy#comment-388544</link>
		<dc:creator>Adam G</dc:creator>
		<pubDate>Thu, 04 Feb 2010 23:51:11 +0000</pubDate>
		<guid isPermaLink="false">http://www.salient.org.nz/?p=13249#comment-388544</guid>
		<description>&quot;Most American animation do not “complacently accept” Pixar’s strangle-hold.&quot;

I said that they accepted their stranglehold on &quot;good&quot; animated films. It was basically a roundabout way of me saying that they were making shit and not trying to improve (though Cloudy With A Chance of Meatballs was great, and I believe that was Sony).

&quot;Making an animated feature is hugely costly, and time consuming. If the costs were low, you would see a lot more animated features made. And, because it’s so costly, the executives that fund these ventures almost always avoid creative risks.&quot;

Does this make it right, though? I&#039;m not arguing that it&#039;s good business practice to take creative risks - I&#039;m saying that taking those creative risks can produce better films. I&#039;m not concerned with the bottom line, I&#039;m concerned with whether the film&#039;s good or not. Besides, it&#039;s not like creative risks can&#039;t produce animated films that perform well at the box office - Pixar&#039;s entire output and Cloudy with a Chance of Meatballs are testament to that.

&quot;Very few mainstream critics would describe TMNT, or Astro Boy, as “thoughtful”.&quot;

Clearly I&#039;m doing something wrong then, not agreeing with &quot;mainstream critics&quot; (and I don&#039;t think I called TMNT thoughtful, and for good reason).

&quot;To sum this up, Imagi was very much trying to “cynically corners a section of the market for profit”.&quot;

While I can see your point, and as mentioned in the reviews, I can see the places where they did that, a company&#039;s prospectus doesn&#039;t determine whether everything they produce is going to be bad or good. Whatever Imagi&#039;s primary business practice may actually be - and it may well be that which I despise, that puts merchandising above film quality - it doesn&#039;t change that Astro Boy actually does try something pretty substantial beyond that. Furthermore, while the Board of Directors or whatever may have been trying to &quot;cynically corner a section of the market for profit&quot; - and Astro Boy is very easy to market and create merchandise for in a cynical fashion, if its awful trailer was anything to go by - I don&#039;t think the filmmakers were trying to, and it shows. 

Also, I don&#039;t agree that strong narrative, engaging characters and thematic richness is &quot;niche&quot;. Unless you meant something else by that.</description>
		<content:encoded><![CDATA[<p>&#8220;Most American animation do not “complacently accept” Pixar’s strangle-hold.&#8221;</p>
<p>I said that they accepted their stranglehold on &#8220;good&#8221; animated films. It was basically a roundabout way of me saying that they were making shit and not trying to improve (though Cloudy With A Chance of Meatballs was great, and I believe that was Sony).</p>
<p>&#8220;Making an animated feature is hugely costly, and time consuming. If the costs were low, you would see a lot more animated features made. And, because it’s so costly, the executives that fund these ventures almost always avoid creative risks.&#8221;</p>
<p>Does this make it right, though? I&#8217;m not arguing that it&#8217;s good business practice to take creative risks &#8211; I&#8217;m saying that taking those creative risks can produce better films. I&#8217;m not concerned with the bottom line, I&#8217;m concerned with whether the film&#8217;s good or not. Besides, it&#8217;s not like creative risks can&#8217;t produce animated films that perform well at the box office &#8211; Pixar&#8217;s entire output and Cloudy with a Chance of Meatballs are testament to that.</p>
<p>&#8220;Very few mainstream critics would describe TMNT, or Astro Boy, as “thoughtful”.&#8221;</p>
<p>Clearly I&#8217;m doing something wrong then, not agreeing with &#8220;mainstream critics&#8221; (and I don&#8217;t think I called TMNT thoughtful, and for good reason).</p>
<p>&#8220;To sum this up, Imagi was very much trying to “cynically corners a section of the market for profit”.&#8221;</p>
<p>While I can see your point, and as mentioned in the reviews, I can see the places where they did that, a company&#8217;s prospectus doesn&#8217;t determine whether everything they produce is going to be bad or good. Whatever Imagi&#8217;s primary business practice may actually be &#8211; and it may well be that which I despise, that puts merchandising above film quality &#8211; it doesn&#8217;t change that Astro Boy actually does try something pretty substantial beyond that. Furthermore, while the Board of Directors or whatever may have been trying to &#8220;cynically corner a section of the market for profit&#8221; &#8211; and Astro Boy is very easy to market and create merchandise for in a cynical fashion, if its awful trailer was anything to go by &#8211; I don&#8217;t think the filmmakers were trying to, and it shows. </p>
<p>Also, I don&#8217;t agree that strong narrative, engaging characters and thematic richness is &#8220;niche&#8221;. Unless you meant something else by that.</p>
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		<title>By: The Insider</title>
		<link>http://salient.org.nz/arts/film/astro-boy#comment-388543</link>
		<dc:creator>The Insider</dc:creator>
		<pubDate>Thu, 04 Feb 2010 22:16:30 +0000</pubDate>
		<guid isPermaLink="false">http://www.salient.org.nz/?p=13249#comment-388543</guid>
		<description>&gt;&gt; &quot;A lot of animation studios in America seem to complacently accept Pixar’s strangle-hold on good animated films.&quot;


Most American animation do not &quot;complacently accept&quot; Pixar&#039;s strangle-hold.  In recent years, Sony and Universal both made significant investments into this space, with mixed results.



&gt;&gt; &quot;....few other animation studios exist in the USA that release anything other than weak CGI pap that cynically corners a section of the market for profit.&quot;


Making an animated feature is hugely costly, and time consuming.  If the costs were low, you would see a lot more animated features made.  And, because it&#039;s so costly, the executives that fund these ventures almost always avoid creative risks.



&gt;&gt; &quot;....Imagi Animation Studios, comes with next-to-no pedigree in thoughtful animated features...&quot;


Very few mainstream critics would describe TMNT, or Astro Boy, as &quot;thoughtful&quot;.  There will always be a market for niche films, but that was never where Imagi wanted to go.  In its initial prospectus, Imagi very clearly stated it was going after the four-quadrant family fares, with cheap Asian labor its primary competitive advantage.  In this same prospectus, it never mentioned anything about making &quot;thoughtful&quot; movies, or its management experiences.  There were pages and pages devoted to &quot;built-in&quot; audience, and merchandising tie-ins.

To sum this up, Imagi was very much trying to &quot;cynically corners a section of the market for profit&quot;.</description>
		<content:encoded><![CDATA[<p>&gt;&gt; &#8220;A lot of animation studios in America seem to complacently accept Pixar’s strangle-hold on good animated films.&#8221;</p>
<p>Most American animation do not &#8220;complacently accept&#8221; Pixar&#8217;s strangle-hold.  In recent years, Sony and Universal both made significant investments into this space, with mixed results.</p>
<p>&gt;&gt; &#8220;&#8230;.few other animation studios exist in the USA that release anything other than weak CGI pap that cynically corners a section of the market for profit.&#8221;</p>
<p>Making an animated feature is hugely costly, and time consuming.  If the costs were low, you would see a lot more animated features made.  And, because it&#8217;s so costly, the executives that fund these ventures almost always avoid creative risks.</p>
<p>&gt;&gt; &#8220;&#8230;.Imagi Animation Studios, comes with next-to-no pedigree in thoughtful animated features&#8230;&#8221;</p>
<p>Very few mainstream critics would describe TMNT, or Astro Boy, as &#8220;thoughtful&#8221;.  There will always be a market for niche films, but that was never where Imagi wanted to go.  In its initial prospectus, Imagi very clearly stated it was going after the four-quadrant family fares, with cheap Asian labor its primary competitive advantage.  In this same prospectus, it never mentioned anything about making &#8220;thoughtful&#8221; movies, or its management experiences.  There were pages and pages devoted to &#8220;built-in&#8221; audience, and merchandising tie-ins.</p>
<p>To sum this up, Imagi was very much trying to &#8220;cynically corners a section of the market for profit&#8221;.</p>
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