Author — Angus Winter

Author Archive: Angus Winter

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02/10/11

For the most part of this year, a war has been waged across internet message boards. As with the many others which have plagued our species, this war is over a subject both pointless and accentuating of the stupidity of mankind. Sleepless, Reddit-addicted fiends froth at the mouth while vehemently arguing with one another over [...]

15/08/11

Twelve or so years ago, if you asked me who made my favourite games, I would answer within a heartbeat: “Squaresoft”. The poster-child of Japanese game development during the ‘90s, Square were responsible for countless titles which defined the precedent for big budget videogames and made an unforgettable imprint upon an entire generation of gamers. [...]

01/08/11

Released at the turn of the millennium, the original Deus Ex was met with massive critical and commercial success. Building on the innovations of its predecessors, namely the System Shock games, it was the first shooter/role-playing hybrid that really struck a chord within the mainstream gaming industry. While most shooters of the time were still [...]

11/07/11

Over the exam break, the largest press event in the videogame industry took place in Los Angeles, California—the infamous Electronic Entertainment Expo (or E3). This is generally the time of year where the majority of significant announcements relating to videogames and new gaming technology take place. As expected, at E3 2011 the three main competitive [...]

23/05/11

Last month, the New Zealand Government passed into law its controversial ‘three strikes’ anti-piracy law. This piece of legislation allows copyright holders to present evidence of illegal downloading to Internet Service Providers. Offending account holders can then be taken to the Copyright Tribunal to face charges, or even have their internet access barred if repeat [...]

09/05/11

As with any other collaborative artistic work, the creation of a videogame is a defined process. Being a relatively new medium, the internal workings of its industry aren’t really investigated by any media beyond niche videogame journalism. As a result of this, you could ask almost anybody—even the majority of gamers—“how is a videogame made?” [...]

11/04/11

So far in Anomalous Materials, Donnie and I have mostly shared our thoughts relating to story-based, singleplayer experiences with games. I have always considered myself the kind of gamer who treasures when a piece of electronic entertainment is compelling enough in its narrative and world-building to totally consume me. However, I’ve actually found that throughout [...]

28/03/11

Earlier this month, Bioware released the latest epic in their seemingly never-ending chain of quality titles—Dragon Age 2. I’ve been a big fan of this developer for quite some time, so I eagerly got my hands on the game on launch day, and have since sunk around 30 hours of gameplay. DA2 is immediately distinct [...]

14/03/11

Hello, Salient readers. I, Angus Winter, will be writing Anomalous Materials week on/week off, alongside the handsome and wise Donnie Cuzens. As I mulled over ideas for my first piece, I felt that I wanted to start with something that really represents how I feel as an avid videogame consumer. Looking through my Steam library [...]