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AuthorCarlo Salizzo

Author Archive: Carlo Salizzo

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October 5, 2014

To date, I have received very little hate mail for this column. Actually, it’s none. Either you guys aren’t reading this, or you aren’t motivated enough. Or maybe it’s because my wonderful editors have not seen fit to forward it to me. Though, to be honest, the major reason is probably that I haven’t really covered any ground that hasn’t been pre-treaded by the major gaming sites.

September 21, 2014

As I write this, there are two hotter-than-hot stories in the gaming press. First of all, Destiny recently hit the shelves and it seems like everyone is already bored with it. Secondly, Minecraft – indie gaming’s blockbuster hit – has just been sold to Microsoft for an ice-cold US$2.5 billion. So, in the Old El Paso spirit, why not touch on both?

September 7, 2014

Dungeons & Dragons is a really fantastic way to spend an afternoon. I’m not kidding – for the small investment of a set of dice, some pencils and paper and a torrent of a few critical PDFs, you can have all the fun you want with your best friends right there in the comfort of your own home. And even better, there is very little evidence for pervasive, systemic discrimination against women in the D&D players’ community.

August 10, 2014

One of the accusations that my inner voice has levelled at me this year is that my columns have been overwhelmingly dominated by PC gaming.

July 20, 2014

It’s now up to us to curate our own game libraries, and figure out what is worth playing. The marketplace becomes more crowded, and differentiating between games to figure out what we want to play becomes our job.

May 26, 2014

As this issue goes to print, rumours are swirling about the next big business move adjacent to the games industry. YouTube (so, Google), so the story goes, is poised to purchase video streaming service Twitch for a cool US$1 billion.

May 11, 2014

I, like most of the discerning movie-going population, went to see The Lego Movie during the break. Upon leaving the Embassy Theatre, the only thing I wanted to do was to feel the silky caress of plastic blocks between my fingers and build a spaceship. Sadly, my childhood Lego stash has long since dissipated, but there are other, more processor-intensive ways of making that dream come true.

April 13, 2014

Who would have guessed that so many of us would be captured by a game with a title as innocuous as 2048?

March 31, 2014

The myth that only straight male able white cisgendered people (to save my word count let’s call them SMAWCs) want to play and make games is bullshit.