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Author — Donnie Cuzens

Author Archive: Donnie Cuzens

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10/10/11

It’s been only a week since Angus first delved into the ceaseless flame wars erupting between respective fans of competing shooter games Call of Duty and Battlefield. As the release dates of the next instalments in both series draw ever closer, these arguments are growing in intensity and reducing in coherency at an alarming rate. [...]

19/09/11

Human Revolution is a game that carries a heavy burden. Being a spiritual sequel to the 2001 success Deus Ex, the expectations of fans loyal to the original bear down on it from all directions. On top of that, it has to allow any newcomer to the series to dive straight into the universe and [...]

08/08/11

As video games have evolved over the past 50-odd years, from curious experiments like the “cathode ray tube amusement device” and Pong ancestor Tennis for Two, to the sprawling and epic spectacle we behold today, so too has our relationship with them. Despite how advanced and complex the games we play have become, we still [...]

25/07/11

The middle of the year is always a bit of a foot-dragger for the games industry, the major releases at the start of the year having lost their charm and the “ol’ faithfuls” of your video game collection are the only things that hold any replay value. It’s about that time that the hype machine [...]

30/05/11

It was the release last week of Rockstar’s (Grand Theft Auto, Red Dead Redemption) new title, L.A. Noire that brought my attention towards what I hope is the cusp of a sudden leap forward for narrative and its relation to gameplay in video games. Narrative I don’t need to explain in great detail, but when [...]

16/05/11

In any industry that bandies about six-figure digits on a daily basis, finance is a hugely decisive part of how things are produced, marketed and distributed. Like the vast majority of blockbuster films, modern top-selling games now take millions of dollars and thousands of hours to ensure that they clear the bar of today’s expected [...]

02/05/11

Video games are a unique form of creative media for a plethora of reasons, too many to list on this page alone. But one aspect that distinguishes a game most starkly from its filmic or literary counterparts is its characters, and specifically, your character. It is the only medium where the protagonist of a narrative [...]

04/04/11

Set in the post-apocalyptic rendition of a New York City that has come down with a nasty case of invaded by aliens, Crysis 2 is the sequel to 2007’s Crysis, which has you once again don the Nanosuit, a slick-looking super-suit that gives you the speed, armour and strength of a juggernaut as well as [...]

21/03/11

Hello again, readers. I have a simple question this week: why are movie games so consistently terrible? You know the games of which I speak. The vast majority of blockbuster action films and Disney/Pixar releases in the last few decades have had a video game rushed out with them, adding another aspect to the franchise [...]